#pragma once
#include "stdafx.h"
#include <NxPhysics.h>
#include <string>

namespace RyForce
{
	class Scene;
	class Actor
	{
		friend class Scene;

	public:
		
	private:
		Ogre::SceneNode*			mSceneNode;
		Ogre::Entity*					mEntity;
		NxActor*							mPhysXActor;
		Scene*								mScene;
	};
}